Monday, 17 March 2008
Excellent Blender\XNA Tutorial
I've just found this excellent walk-through of creating a skinned model in blender and getting it through to your XNA project. I'd been intending to put something like this together to show how to use the fbx exporter that I'd modified, but this covers everything I could have put in and leaves me free to get on with Fitba. Yay!
Subscribe to:
Post Comments (Atom)
3 comments:
Not sure if this is the place to comment on the blender exporter -
works much better than the original blender exporter, but for some reason it seems to export the transform for the root of each bone. Shouldn't that be the tip instead, because the root is at the parent's tip anyway.
Hi, I think the exporter is right as it exports the transform for each individual bone. The tip really has no significance to an individual bones animation, it's more used to signify where the next bone should start. At least that's the way I see it. That said I don't make any use of translating bones, all my animations are rotations of a defined skeleton. If you're getting a problem the best place to bring it up may be in the thread over at http://blenderartists.org/forum/showthread.php?t=119783
the guy who wrote the original script which I modified for XNA is a contributor there.
Cheers,
Fritz
My name is Stephen Duckworth I was browsing internet and found your blog. The author did a great job. I will subscribe to your RSS feeds. Thank you for your contribution. I am a web designer myself. And here some examples of the websites that I designed for loans canada payday loans company.
Post a Comment