Monday, 21 April 2008

Updated Fitba Demo 1.0.1.33

Yay, another new version of the PC Demo. This latest version has added some stat tracking. After a game has finished it'll upload some stats to our server, so that I can see how people are playing the game, and it'll help me to hopefully make the game better. There is of course an option to disable this stat tracking in the options menu, and it shouldn't interfere if you don't have an internet connection. There's also been a latest version check put in, so in the future when I put out a new version, the demo should let you know that a newer version is available for download.

If any of this is causing problems with firewalls etc, you can stop the demo from even attempting to communicate externally by holding down the shift key as it starts up.

Other new stuff in this version includes a lighting fix on the players, tweaks to the mouse control, and scuff marks added to the pitch.

Hope you like it, and as always if you have any problems running the demo, or any feedback on the game please get in touch, fritz [at] triplebgames.com, or add your comments here.

Wednesday, 16 April 2008

Congratulations to our competition winners!



Congratulations to Dean Smith, currently of Newcastle & Wayne Buchan of Fraserburgh for winning one of our amazing Triple B T-Shirts, they've both walked off with one of these. Head over to our clothing store to get one for yourself.

Thursday, 10 April 2008

Updated Fitba Demo 1.0.1.32

I've uploaded a new version of the Fitba PC Demo this fixes a missing dependency in the install. You might think that installing the correct versions of DirectX, the XNA framework and the .NET framework would be enough to get an XNA game running on anybody's PC, but no, you also have to ensure that the Visual C++ runtime is installed as well, a step I had missed out. If you've tried the demo in the past and it's failed to run at all this version should fix that.

Also in this version I've added optional mouse control to give those who don't have a 360 pad connected to their PC a better game. You can now move your player with the keyboard and control your players kick direction, slide tackles and change player with the mouse. This allows non-pad players to take shots and make passes in more than the 8 directions allowed by the keyboard. All round I think it's a big improvement for those without a 360 pad.

There are also numerous small changes that have leaked through from the advances that have been going on to the main game. Have fun with it.